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Creation of video games as a cognitive resource in the framework of Participatory Action Research Case Study: The Videogame Miquel Crusafont | 988 |
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Creation of video games as a cognitive resource in the framework of Participatory Action Research Case Study: The Videogame Miquel Crusafont | 5 | 1 | 0 | 15 | 11 | 8 | 9 |
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